Pet Mod Triple Threat (Slate 6: Free-for-All)


long day at job
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bit of a clarifiation that when you make hazard removal subs they have to actually use it viably, offensive mons like flareth13's noivern are very unlikely to use defog

Name: Sableye
Type: Ghost / Dark / Poison
Stats: 70 / 85 / 115 / 85 / 115 / 60 | 530
Abilities: Keen Eye / Stall / Poison Touch
Movepool Additions: Pursuit, Venoshock, Sludge Bomb, Sludge Wave, Toxic Spikes
Justification: experimenting with the idea of a great defensive typing and pretty great movepool but middling stats and abilities. clicks koff and wisp and stuff, pretty boilerplate sab stuff.

Name: Salamence
Type: Flying / Dragon / Electric
Stats: 105 / 110 / 90 / 115 / 90 / 100 | 600
Abilities: Intimidate / Static
Movepool Additions: Defog, Zing Zap, Wild Charge, Thunder, Thunderbolt, Discharge, Volt Switch, Thunder Wave, Electric Terrain
Justification: amphamence vibes. great fogger and an offensive pivot with 3 atks roost.

Name: Glimmora
Type: Poison / Rock / Grass
Stats: 88 / 55 / 90 / 100 / 111 / 86 | 530
Abilities: Poison Point / Corrosion
Movepool Additions: Salt Cure, Grassy Glide, Grass Knot, Giga Drain, Mega Drain, Absorb, Leech Seed, Strength Sap, Grassy Terrain
Movepool Removals: Spikes
Justification: on the flipside of sableye, glimmora has a pretty mediocre defensive typing but is carried by its amazing utility in mortal spin + salt cure, bolstered by improved bulk.
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Name: Floundryph
Type: Rock / Water / Flying
: 70/70/70/120/110/110 (550)
Abilities: Berserk
Movepool: Scald, Hydro Pump, Hurricane, Air Slash, Power Gem, Meteor Beam, Nasty Plot, Agility, Roost, will add more to all of these if they win / if people think they need more idk
Justification: changed this hastily i might have a better typing later


Name: Grocycle
Type: Electric / Psychic / Poison
: 95/60/79/100/125/81 (540)
Abilities: Poison Point / --- | Static
Movepool: Recover, Sludge Bomb, Discharge, Thunderbolt, Volt Switch, Parabolic Charge, Toxic, Taunt, Haze, Rapid Spin, Defog, Tidy Up, Mortal Spin, Court Change
Justification: Robo recycling bin. I just felt the typing was cool and thought Grassy Surge would be fun both to give it passive healing for a short period of time and to counterbalance the Ground weakness (outside of High Horsepower and, more notably, Earth Power) but not remove it entirely. Its general resilience to status and a lot of its resists are pretty cool for something that just lacks healing. Also I gave it literally every hazard removal move because that makes it just automatically better right?

EDIT: I just remembered Court Change is obnoxious
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long day at job
is a Community Contributoris a Tiering Contributor

Name: Flamigo

Stats: 82 / 115 / 74 / 75 / 64 / 90 (500)
Abilities: Scrappy | Water Veil | Reckless
Move Additions: Wave Crash, High Jump Kick, Aqua Jet, Aqua Step (this move can be vetoed from its movepool if need be),
Move Removals: N/A
Justification: It's a flamingo and it already learns quite a few Water-type moves.
yeah aqua step is too much
Ghost: LOrd Fernado, anaconja, flareth13 (SV)

Flying: chemicalmines, Swagodile, flareth13 (SV)

Poison: anaconja , flareth13 (SV), G-Luke


Sugar, Spice and One For All
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Swagodile's Dhelmise, flareth's Zoroark-Hisui, L0rd Fernando's Dragapult
L0rd Fernando's Celesteela, G-Luke's Iron Jugulis, flareth's Noivern
chemicalmines' Tentacruel, G-Luke's Grafaiai, anaconja's Glimmora

Edit: Changed my vote
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long day at job
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Name: Dhelmise

Stats: 70 / 131 / 100 / 86 / 90 / 40 (517)
Abilities: Steelworker
Move Additions: Wave Crash, Waterfall
Move Removals: N/A
Justification: Like Flamigo, it's already an aquatic Pokemon that learns lots of Water-type moves.
Name: Grafaiai

Stats: 83 / 93 / 75 / 85 / 92 / 119
Abilities: Prankster / Poison Touch | HA: Unburden
Movepool Changes: +Sucker Punch, Night Slash, Entrainment, Beat Up, Toxic Spikes, Aerial Ace, Hurricane, Defog, Tailwind, Gust, Dark Pulse, Air Slash, Bounce, Sky Attack

Name: Iron Jugulis

Stats: 104 / 80 / 86 / 112 / 80 / 108
Abilities: Quark Drive | HA: Multiscale
Movepool Changes: +Draco Meteor, Dragon Pulse, Dragon Dance, Roost, Toxic, Defog, Nasty Plot, Dragon Tail
Justification: Iron Jugulis is a dedicated Stallbreaker boy, with large STAB moves and very solid coverage options. Large amount of good fairies we have somewhat balance it out.
next slate up soon
Name: Aggron
Type: Steel/Rock/Dragon
Stats: 70 / 110 / 180 / 60 / 60 / 50 (530)
Abilities: Sturdy / Rock Head / Heavy Metal
Move Additions: Dragon Dance, Dragon Hammer, Scale Shot, Draco Meteor
Move Removals: N/A
Justification: The Dragon type fits Aggron arguably more than its original type of Rock, and Steel/Rock/Dragon leaves its 4x weaknesses to Fighting and Ground as its only weaknesses.

Name: Iron Treads
Type: Ground/Steel/Electric
Stats: 90 / 112 / 120 / 72 / 70 / 106 (570)
Abilities: Quark Drive
Move Additions: Zing Zap, Double Shock, Thunderbolt, Parabolic Charge
Move Removals: N/A
Justification: Iron Treads already has a few Electric-type moves in its arsenal.

Name: Mawile
Type: Steel/Fairy/Dark
Stats: 60 / 55 / 95 / 55 / 65 / 50 (380)
Abilities: Strong Jaw / Intimidate / Huge Power
Move Additions: Jaw Lock
Move Removals:
Justification: How is the Deceiver Pokemon not Dark type?
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long day at job
is a Community Contributoris a Tiering Contributor
:sv/aggron: :sv/aggron-mega:
Name: Aggron
Type: Steel/Rock/Dragon | Steel/Dragon (Mega)
Stats: 70 / 110 / 180 / 60 / 60 / 50 (530) | 70 / 140 / 230 / 60 / 80 / 50 (630)
Abilities: Sturdy / Rock Head / Heavy Metal | Filter
Move Additions: Dragon Dance, Dragon Hammer, Scale Shot, Draco Meteor
Move Removals: N/A
Justification: The Dragon type fits Aggron arguably more than its original type of Rock, and Steel/Rock/Dragon leaves its 4x weaknesses to Fighting and Ground as its only weaknesses.
we're not currently doing megas right now though that might be a consideration if enough bases exist in the future

Name: Omastar
Type: Rock/Water/Bug

Stats: 70/60/125/115/70/55 (495)
Abilities: Shell Armor/Swift Swim/Weak Armor
Move Additions: Bug Buzz
Move Removals: None
Justification: Snail-lookin' thing.

Ground (Resub)

Name: Revavroom
Type: Ground/Poison/Steel

Stats: 80/119/90/54/67/90 (BST 500)
Abilities: Overcoat/Filter
Move Additions: Mortal Spin, Rapid Spin (if a problem I'm fine with whittling it down to one or the other), Earthquake
Move Removals: None
Justification: I used Tera Ground Revavroom in an OM once and it was a GOAT so why not. The Spins are because it's a car.


Name: Celesteela
Type: Steel/Flying/Grass


Stats: 97/101/103/107/101/61 (570)
Abilities: Beast Boost
Move Additions: Flower Trick, Leaf Blade, Leaf Storm
Move Removals: none
Justification: Bamboo.
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Name: Minior

Stats: 60 / 100 / 70 / 100 / 75 / 135 (540 BST)
Abilities: Speed Boost / Unburden
Move Additions: Electro Ball, Hurricane, Thunderbolt, Volt Switch, Wild Charge
Move Removals: Shell Smash
Justification: absolute speed demon. i wanted to make a mon that can viably use electro ball

Name: Shedinja

Abilities: Magic Bounce / Sturdy
Move Additions: U-turn, Earthquake, Spikes, Headlong Rush
Move Removals: n/a
Description: hazard control, sd sweeper, spikes setter. ghost/bug/ground hits quite a bit super effectively, but isnt great defensively (outside of the 3 immunities), so maybe tread carefully while using this

Name: Forretress

Stats: 85 / 100 / 90 / 60 / 130 / 30 (495 BST)
Abilities: Levitate / Corrosion
Move Additions: Gunk Shot, Barb Barrage
Move Removals: --
Justification: tba
Name: Nihilego
Type: Rock / Poison / Psychic
Stats: 109 / 41 / 59 / 127 / 131 / 103 (570)
Abilities: Psychic Surge
Move Additions: Earth Power, Teleport
Justification: Added a strange type, buffed the Defense, and added a good pivot move. Nihilego obviously knows how to control people's minds so it can be Psychic Type.
Edit: Psychic Surge + Earth Power suggested by anaconja.

Name: Xerneas
Type: Ground / Fairy / Grass
Stats: 126 / 101 / 75 / 101 / 78 / 89 (570)
Abilities: Natural Cure
Move Additions: Energy Ball
Justification: Ground Type comes from "Geo"mancy. Also it learns a lot of Grass Types moves like Ingrain and Horn Leech so here's the Grass Type.

Name: Silvally
Type: Steel / Normal
Stats: 95 / 95 / 95 / 95 / 95 / 95 (570)
Abilities: RKS System (Changes Secondary Type according to held Memory)
Move Additions: Metal Claw
Justification: Silvally deserves one more Type in a format where everyone has 3 Types.
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LOrd Fernado

Name: Corviknight

Stats: 98 / 115 / 120 / 73 / 97 / 37 (BST:550)
Abilities: Pressure / Unnerve / Mirror Armor(HA)
Move Additions: N/A
Move Removals: N/A
Justification: Bird but better
Name: Cyclizar

Stats: 70 / 105 / 80 / 85 / 80 / 120 (BST:570)
Abilities: Shed Skin / Armor Tail / Regenerator(HA)
Move Additions: Nasty Plot, Calm Mind, Howl, Earthquake, Earth Power, Hyper Voice
Move Removals: N/A
Justification: Can be offensive or defensive using Nasty Plot, Calm Mind or Shift Gear, or Rapid Spin RegenVest sets
Name: Plusle

Stats: 85 / 94 / 78 / 100 / 78 / 125 (BST:560)
Abilities: Lightning Rod / Magnet Pull / Simple(HA)
Move Additions: Hurricane, Air Slash, Drill Peck, Brave Bird, Wild Charge, Iron Head, Flash Cannon, Autotomize, Iron Tail, U-Turn, Smart Strike, Mud Shot
Move Removals: -Nasty Plot
Justification: Hidden Power Fire with Magnet Pull. Offensive stats are quite low however. (And no I am not giving this thing Earth Power)
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long day at job
is a Community Contributoris a Tiering Contributor
Name: Diancie
Type: Rock / Fairy / Ground
Stats: 50 / 100 / 150 / 100 / 150 / 50 | 600
Abilities: Clear Body / Sand Stream
Movepool Additions: Moonlight, Teleport
Justification: bulky mon that can check stuff like grafaiai, iron jugulis, delphox, and darmzen. can set sand to improve its bulk at the cost of losing its recovery.

Name: Dudunsparce
Type: Ground / Normal / Electric
Stats: 125 / 85 / 80 / 100 / 75 / 65 | 530
Abilities: Sand Veil / Earth Eater / Rattled
Movepool Additions: Volt Switch
Justification: weirdmon but its an offensive rocker that can annoy stuff with glare and big boombursts.

Name: Jirachi
Type: Steel / Dragon
Stats: 95 / 95 / 95 / 95 / 95 / 55 | 530
Abilities: Super Luck
Movepool Additions: Outrage, Dragon Rush, Dragon Claw, Dragon Tail, Core Enforcer, Dragon Pulse,
Justification: nice defensive pivot with doom desire support.
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